Fluid simulation in 2D
By Lola

At first, my plan was to simulate water in a 3D-space. However, physics are pretty hard, and I decided to switch to 2D-space and instead write a shader that blends circles together. This makes them appear water-like.
By Lola
At first, my plan was to simulate water in a 3D-space. However, physics are pretty hard, and I decided to switch to 2D-space and instead write a shader that blends circles together. This makes them appear water-like.