Dynamic Volumetric Lighting
What you see here is my Custom Volumetric Lighting shader. This is what I’ve been working on these past few weeks, a Raymarching based Volumetric Lighting shader. For this shader I use a form of Raytracing called Raymarching, this Volumetric Lighting based technique is widely used in a lot of current generation games (Fallout 4, Killzone: Shadow Fall).
My target for the end of the project was to get a dynamic volumetric light shader built from the ground up. As you can see in the video/demo I succeeded and was able to make it both dynamic and look good at the same time!