Realistic Lava Shader
By Raymond

My idea was to create an accurate lava shader. I wanted to use Parallax Occlusion Mapping to create a lava shader with depth. I also used heat distortion to make it look like heat is coming from the surface.
By Raymond
My idea was to create an accurate lava shader. I wanted to use Parallax Occlusion Mapping to create a lava shader with depth. I also used heat distortion to make it look like heat is coming from the surface.