Interactive Water

By Angelo

I have made an interactive water shader using  mesh deformation, particles, refraction, vertex displacement and rendertextures. I started this project so I could better understand how shaders work and to make my own shaders for different kind of games. The project uses a water shader on a plane where the player can move the interacting object with AWSD or the arrow keys. The player can also play with the variables on the water shader in the inspector to adjust the speed, amplitude, noise, colors, tint, foam thickness, refraction (falloff depth and falloff strength) and the sharpness (low-poly) of the surface water shader.

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